Carrier Command 2 review: all lost in the sequel

I was very bad at Carrier Command 2. At first most of us would be. There is little comfort in that. The concept relies heavily on a lot of things that need to be handled, and most of the challenges come from dealing with those things. A certain amount of satisfaction stems from mastering all its parts, both individually and in combination. But after playing it for a few days, I still don’t have an expert. I doubt I will be.

And it’s okay. But I don’t think this has too much potential as a single player game to win me over completely.